Hit play and watch the cube spin and fall onto the plane. Create the physics scene with Create > Physics > Physics Scene. Set its initial rotational velocity in x to 180 deg/s in the property window, see highlight above. Only do this if you’re very sure about wanting that effect).įor example, an object containing 1 polygon consisting of 3 vertices at (0, 0), (1, 0), and (0. Configure the cube as a rigid body analogous to the plane but selecting Add > Physics > Rigid Body with Colliders Preset. (Note: technically, the x and y values can be smaller than 0 and larger than 1, but that means that collision with your actor will happen before the actor appears to collide on the screen.the x and y values should be between 0 and 1 (inclusive), with 0 being the left/bottom of the actor’s image, and 1 being the right/top of the image.each vertex object contains an “x” and “y” floating point value.each element in the array is an array of objects with the vertex data.each object contains an array labeled “polygons”.array labeled “rigidBodies”, with each element being an object:. ![]() The data file is in JSON format, with the following layout: NOTE 2: if you need to re-import the vertex data, select rectangle or circle as a collision shape, and then custom again. NOTE 1: after you import the data, the file will no longer be needed the data will be imported into your game files. You will be given a dialog that lets you choose a file that defines the polygon and vertex data for the collision shape. ![]() 608 Export All Scripts command (Actor Class browser), 812 Export command (Generic. To assign a custom collision shape to an actor, select the Physics->Collision Shape option “Custom”. You will be asked to select the file containing the collision data you want for your actor. 647-652 overview, 823 PhAT (Physics Asset Tool) Physics Editor. Custom collision shapes consist of one or more convex polygons, each consisting of 3-8 vertices. In this case, the only you can do is to ask for assistance of a professional staff.Custom collision shapes allow you to use a shape other than a rectangle or circle to define how actors collide with each other. If the problem with the DOMINO file has not been solved, it may be due to the fact that in this case there is also another rare problem with the DOMINO file. If you are sure that all of these reasons do not exist in your case (or have already been eliminated), the DOMINO file should operate with your programs without any problem.
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